…in which we expand from a point.
…in which we direct traffic with physics.
…in which we use more than one sprite for our particles.
…in which we make the particles go faster.
…in which we finally banish the circles and the visual results start getting somewhere.
We often like to point out that just because you’re not making a “digital” end-product doesn’t mean coding can’t be useful. This weekend I had a perfect example of that.
…in which we make our prototype a bit easier to work with and expand.
…in which we expand our single-particle system to support lots of them at once.
…in which we create a single, lonely particle and think a bit about what we want our particles to do.