…in which we expand from a point.
…in which we direct traffic with physics.
…in which we use more than one sprite for our particles.
…in which we make the particles go faster.
…in which we finally banish the circles and the visual results start getting somewhere.
…in which we make our prototype a bit easier to work with and expand.
…in which we expand our single-particle system to support lots of them at once.
…in which we create a single, lonely particle and think a bit about what we want our particles to do.
To kick off 2019 we’ve decided to make a series of posts documenting a whole project in Processing, starting with a blank page and building a “particle system” from the ground up that you’ll be able to use in your own projects if you want to.